Friday, October 7, 2016

Week 6 - New Project + Critique

This week I've been working on the game I am co-creating with Sebastien Hutt. The title as of now is Rally! I've mainly been working on our game doc (it's 6 pages right now!) and modeling the base for our units. On top of that though I've also being doing a lot of other misc things with the project such as designing levels, props, outfits, UI, etc. Sebastien is handling all of the programming within UE4 and also creating placeholder objects (since characters are a priority but also take the longest).

The base model is done. It's mainly for proportions, a good chunk of it will be deleted once the clothing is added. The face will also use animated textures so no need for facial geometry.

Do they got a booty
They dooooo
(kindaaaaa)
UVing actually took less time than usual
Warrior and Archer outfit design + Body proportions
Intro level design + Asset concepts
Game progress by the talented Sebastien



I also received critique from a Slack group I'm a part of called the Handpainter's Guild, filled with lots of talented and friendly low poly / handpainted texture artists. She was super helpful and even drew on a screenshot of my model to point out some areas I could improve upon (and wow, did she really make him look stunning!!). I'd like to go back and add these changes, but it may have to be in my free time since I will have to work a lot in the upcoming weeks to crank out these assets for our game!


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