This week I've been working more on my low poly model (his name is still pending, argh). I've made progress on texturing, primarily in the boots, robe, shawl, and floor / props. I've made minor touch ups on other parts of him too, like on his accessories, skin, and hair. I've also modeled some props - a couple types of books, a scroll, and a potion- that I plan to place near the character on his turn table. In addition to modeling / texturing, I've been drawing up concepts on how I would like to pose him. Initially I wanted him in more of an action-y pose, arms outstretched as if he were in mid-cast, however for a static model I felt that would be a little jarring. Alternatively I've also thought of putting him in a more relaxed pose where he is holding ice magic in one hand and a book in another. This way I can have the ice magic subtly animate while he is looking at it comfortably. With this, I could give him a more cheery, youthful facial expression, which closer matches his personality. He has a skeleton now so once I've completely finalized my mesh I will paint skin weights.
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Current project |
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Wireframe |
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Close up. Now has feathers and some extra details on his accessories.
Will make alphas once the diffuse is complete |
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Skele'd |
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Pose ideas
I'll probably go with the lower middle reference |
I also posted my last week's screenshot on Polycount.
By the next weekly I'd like to be mostly done with texturing and / or begin posing him.
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