Thursday, February 25, 2016

Week 4 - Low Poly Modeling Update #3

So I've finalized my base mesh. By deleting necessary faces / edges, I was able to bring her down to approximately 2,850 tris! That is, until I realized I forgot to make her shield. Whoops! So she's back up to 3,024.

This week I spent most of my time UVing. It took me a while because I needed to figure out the best way to condense everything into one 1k map (not including turntable). I didn't want to stack her UVs at first because I wanted variation in her armor, but after I tried texturing her and saw how low resolution the paint was I realized stacking UVs was going to be the best way I'd get the most detail on her.

Now that I've gotten her base mesh to where I want it, it's time to start texturing! I've been studying 3D Coat for now. So far I've watched a couple of intro tutorial videos and tested out some of the basic functions, but I haven't done anything intensive as of yet.

As I was applying color to her in 3D Coat, I realized I wasn't too hyped with her colors. Especially when I came to realize I didn't like the blonde hair + freckles combo. Since most people with freckles have either red or brown hair, I've thought about changing it. I might just keep the original armor colors and swap out the hair for red / brown, but thought I would test out some alternative palettes for the entire character for fun.

Mesh (now including shield!)






UV





3D Coat nightmare fuel
Palette fun








































Aaand that's all! Catch ya on the flipside~
-Kristen

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