This week I spent most of my time UVing. It took me a while because I needed to figure out the best way to condense everything into one 1k map (not including turntable). I didn't want to stack her UVs at first because I wanted variation in her armor, but after I tried texturing her and saw how low resolution the paint was I realized stacking UVs was going to be the best way I'd get the most detail on her.
Now that I've gotten her base mesh to where I want it, it's time to start texturing! I've been studying 3D Coat for now. So far I've watched a couple of intro tutorial videos and tested out some of the basic functions, but I haven't done anything intensive as of yet.
As I was applying color to her in 3D Coat, I realized I wasn't too hyped with her colors. Especially when I came to realize I didn't like the blonde hair + freckles combo. Since most people with freckles have either red or brown hair, I've thought about changing it. I might just keep the original armor colors and swap out the hair for red / brown, but thought I would test out some alternative palettes for the entire character for fun.
Mesh (now including shield!) |
UV |
3D Coat nightmare fuel |
Palette fun |
Aaand that's all! Catch ya on the flipside~
-Kristen
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