For some reason, I can't wrap my head around creating holes in meshes using a cylinder and dynamesh. I've looked at Pixologic's explanation of it, but I must be missing something because it doesn't work. I'll come back to it, but for now I just wanted to see how I'd fare creating a skull. For my first real attempt at a sculpt (I don't count last week haha) I don't think it turned out half bad!
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Next I'm going to begin sculpting - you guessed it - rocks! Here is a great rock reference I'm going to be using from Sketchfab by Phil Nolan. It's a 3D scanned model and being able to move the model I find is a great way to study (since perspective can be tricky when sculpting!).
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