Wednesday, May 11, 2016

Final Blog

This semester I spent the majority of my time creating a low poly hand painted character that I've named Flower Knight. I designed her and created orthos in Photoshop, modeled, UVed, rigged, and posed her in Maya, textured her in 3D Coat, and exported her to Sketchfab. I've learned so much with this project and I had a lot of fun working on her!

Tri count - 3,454
Verts - 1,993
Textures - One 2k map (diffuse and opacity only)

 

Below is my major progress leading up to this point:
Orthos

Palette experiment

Basic mesh

Finalized mesh

Mesh including spear and shield

UVs

Textures 1.0

Textures 2.0

Textures 3.0

Texture close up

Texture back

Texture armor close up

Spear

Shield

Finalized mesh with texture and flat lighting

Finalized mesh with wireframe

Finalized mesh with pose and rig

During the last few weeks of the semester I began learning Zbrush! I'm still working on the basics but I'm excited to continue with it over summer and next semester!




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