Wednesday, November 30, 2016

Presentation

Tobias
Concept art, modeling texturing, rigging, posing










Rally
Concept art, modeling, texturing, game design, and mocap for this assignment.
Programming and Animation tweeking done by Sebastien Hutt.
UI done by Vinna Chan.
Mocap actor Karissa Neves.












https://gyazo.com/3dddcc005eb6242202c5ff9c9a582162
https://gyazo.com/e3e28f0563676c262f0d6338da67b85a
https://gyazo.com/daf06bf36d64ed9408650cacad7be72a
https://gyazo.com/f803c39122c9e5cf124d3c1018e374a5
https://gyazo.com/e3e28f0563676c262f0d6338da67b85a

Friday, November 18, 2016

Weekly 12 - Finalized Portraits

I finished the portraits for the two main characters. We've decided to cut the game down further so we might not make portraits for the bandits and revise the script accordingly. I will be adding additional portraits for facial expressions (I'd like to have an angry, annoyed, happy one, but it will be dependent on our revised script). Animation is my next top priority so that is what I'll be focusing on for the next update.






Thursday, November 10, 2016

Weekly 11 - Finalized Portraits WIP

This week I am revisiting the dialogue portraits. I decided to reference my concept art from a while back because I realized it had the pose I was looking for. I'm pretty slow at digital art and lineart isn't my forte so it's been taking me a while, but all I need to do is Finnian, Isa, and two bandits. I'd like to have them all done by next week.

I've also gotten all of the mocap data out of Motive and into Motionbuilder. There were quite a few track data errors sadly so there will be some necessary cleanup.

Last weekend we met up with our group (Vinna Chan is joining us to help with the UI) and decided we wanted to alter the scale of our game in order to finish this by the end of the year. We will decide then whether or not we will want to further pursue this or leave it as a demo. We've scaled it down to just creating a tutorial level with basic combat introduced.

By next week I'd like the portrait art all done and, if I have time, I will need to create the weapons for the characters (broadsword and shortbow).


Thursday, November 3, 2016

Weekly 10 - Modeling + Texturing finalized, Mocap

This week I spent my time refining my existing models and textures. As per the advice I received last time, I made the warrior's armor a big bulkier on his hips and legs to match his bulky shoulder armor and gave his hair a couple of loose strands. I also added a very simple texture to him in order to give him a bit more shape, though I want to keep it simple in order to retain a simplistic cute style and avoid texture hell. Along with the warrior, I've updated the archer's textures and mesh as well.

We also got a lot of mocap data for our game (thank you Karissa for getting in the suit!). Earlier this week, I've been patching it up all up in Motive and Motionbuilder. We have a ton of clips (over twenty!) so I've been slowly chugging out fbxs, however it's going to take me longer to clean up the animation since it's not my strong suit. Sebastien has been helping out with rigging while we get the clips cleaned.

Next week I would like the portraits completed for the Warrior, Archer, and Bandits. If I complete that, I need to begin modeling the sword and bow props for the characters.


Warrior Finnian

Archer Isa

Mocap hell