Saturday, July 15, 2017

Gwyn WIP Update #2 - Texturing

Lots of texturing these past couple of weeks! Following the Ultimate Career Guide: 3D Artist tutorial by Marc Brunet for a bunch of the texturing techniques :) Tutorial: https://cubebrush.co/mb/products/1jur3a-cWYR

Started off applying the simple base colors over baked low poly AO in 3D-Coat.


Once I got to the tutorial bits, I learned a great new way to combine the AO of my high poly (made in xNormal) with colors in Photoshop. Saved me lots of time with initial texture details. 


Wednesday, June 28, 2017

Gwyn WIP Update #1 - Work since graduation

Coming back to my blog since I've completed school! I'm trying to get back into the habit of updating weekly on my WIPs. Since then I have been working on a new character, Gwyn the monk! Her design is inspired by an old D&D character of mine. 

First came concept work. I love baggy clothes and sashes * v * I gave her a warm palette because her personality is very upbeat and perky and I felt like it fit. 


Next was modeling a base mesh in Maya 2017. This is my first time with Zbrush so I didn't want to start an entire character from scratch.  

Zbrush is a monster of a program, I hope to learn more about it the more I work in it but for now I'm satisfied with what I've done! I got really stumped by it for the longest time, but after some trial and error (and fuck ups) I eventually cranked her out! 


killmeplz



Finally I brought her back to Maya to retopo! She's sittin' at 12.8k tris. A little on the higher side, mainly because of the braid, but I couldn't find a good way to retopo the braid properly other than reducing the edge loops. I changed her design to only have one braid because of this.  


Now I'm in 3D Coat working on her bakes and textures! More updates soon!

Thursday, December 1, 2016

Weekly 13 - Almost done!

The end is in sight! We've made a lot of graphical improvement this week. We're mainly doing small touches at this point that really make the game more polished in my opinion. Cleaning up animation, getting props in, title screens, menus, textures, etc.

The character models and weapons are completed and textured. Models such as the tree, rocks, ground, and grass are being textured by me as well. I've also been posing them for animation for the title screen + poster for Sebastien's presentation which will be placed on the second floor wall. We're posing them in a field sitting on a stump. To their right will be a sign that cycles through all of the title options (New Game, Continue, Credits, End) with a moving camera. Awesome idea from Seb, programming extraordinare :)

Finn and Isa, modeled and textured placed in Unreal

Tree!

Stump!
Grass!


Maxin'

Relaxin'


https://gyazo.com/3dddcc005eb6242202c5ff9c9a582162




List of completed in-game animations:
https://gyazo.com/e3e28f0563676c262f0d6338da67b85a https://gyazo.com/daf06bf36d64ed9408650cacad7be72a https://gyazo.com/f803c39122c9e5cf124d3c1018e374a5https://gyazo.com/e3e28f0563676c262f0d6338da67b85a

Wednesday, November 30, 2016

Presentation

Tobias
Concept art, modeling texturing, rigging, posing










Rally
Concept art, modeling, texturing, game design, and mocap for this assignment.
Programming and Animation tweeking done by Sebastien Hutt.
UI done by Vinna Chan.
Mocap actor Karissa Neves.












https://gyazo.com/3dddcc005eb6242202c5ff9c9a582162
https://gyazo.com/e3e28f0563676c262f0d6338da67b85a
https://gyazo.com/daf06bf36d64ed9408650cacad7be72a
https://gyazo.com/f803c39122c9e5cf124d3c1018e374a5
https://gyazo.com/e3e28f0563676c262f0d6338da67b85a