Saturday, August 27, 2016

Second Semester Ahoy!

This is my first blog of my second semester! I'm going to be continuing low poly modeling, although I do intend to work more in Zbrush as well in my free time and perhaps add a project at the end of the semester. I'll be splitting up my projects in the following order:

My first project is going to be this low poly mage character I designed last semester (name still pending). I was intending to sculpt him, but I couldn't help going back to low poly modeling. I started modeling and texturing him over the summer to get a head start so I want to finish him in the next couple of weeks (a month at the latest). Last time my poly count was under 3 tris but for this character I'm going to be a bit more lenient and say under 10k tris. Currently he is at 6540, but I will be adding some more props in the scene later on, such as a book and some ice magic alphas.

Original concept art

Colored concept art

Orthos

Torso shot

Full body shot
My next project is going to be making assets for a strategy game! I am working with a programmer (Sebastien Hutt ❤︎) outside of this class and hopefully once we get a working demo I can do a playtest during class. The assets will include characters, weapons, props, and the GUI. I will be doing small animation as well, like walk cycles and attack / hit animations. The models and textures won't be nearly as complicated as my mage character since we are going for a minimalist style so I hope to be done with the majority of our assets within two months.

The game (placeholder name is Game Jelly until we think of something else) is a turned based strategy game. It's something of a mixture between Fire Emblem (for its stats, classes, map style) and Valkyria Chronicles (for its movement, battle system). Below are some of the WIPs we have right now. I'll post more of our progress once I'm done with my mage.

Basic concept art of GUI and character design
Start game
Moving causes Move meter to drop
When Move meter is depleted, you cannot move the unit further
Melee attack
You Died